The party is hot on the trail of the merchant Mafeo, who may hold an important key to surviving the Dagorloch. But standing in their way is a troll that just refuses to die.
The party has fought and stealthed their way through layers of monstrous followers only to find themselves looking up at the camp of the hill giant who rules this land. ——— WHERE TO START The best place for new listeners …
The party has rescued the Bani Jais merchant Mafeo. What secrets does he have in store for the party? ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive …
The party has made contact with Halfric, the elusive halfling rebel king. Halfric has a proposal that will shake the Babysitter's world. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning o...
The party has been ambushed while meeting with Halfric, the Halfling King. A group of Oathbreaker paladins is leading a large force of soldiers, and our little band of heroes is all that stands between the Oathbreakers and th...
The Empire of Toriacht is wracked by civil war and beset by warlords and famine. Our band of intrepid adventurers set forth on a desperate quest directly into the deadly lands across the wide outer sea. Their goal: To find …
The party has entered a mysterious compound on an island just off the coast of the Dagorloch, only to find themselves face to face with grinning death. ——— WHERE TO START The best place for new listeners to jump aboard …
Recovering from their battle with the deadly Grim Jester, Hank's curiosity causes big trouble for the party. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Ne...
The party presses deeper into the mysterious island fortress. A strange voice calls to them, inviting them forward while skeletal horrors give a more violent welcome. ——— WHERE TO START The best place for new listeners to jum...
The party comes face to face with the leader of the unholy building the party has been clearing. He offers to parlay. Can he be trusted? ——— WHERE TO START The best place for new listeners to jump aboard is …
The party finds itself in a ruined church. Trapped between the venomous vampire Damien Exsanguis and a literal horde of zombies. Worse yet - Farfar has been charmed by the vampire and his loyalties are put to the test. Not …
Oh boy. The party has reached the cursed dwarven homeland at long last. The party begins to explore this ruined land, hoping to find clues as to fate and location of the lost Emperor and his army. ——— WHERE TO …
The party struggles through an ambush and the survivors try to piece together clues and hints of what happened to the lost army. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning …
The party pushes deeper into the Sekhmet delta, looking for trouble. Trouble finds them alright. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginning of Chapter VII. Aggressive Negotiations ,...
The party has delved into a subterranean ruin in the Dagorloch. Undead imperial soldiers greet them with toothy smiles. What other dangers will they face before the see the face of Rhadros? ——— WHERE TO START The best place f...
The party has taken a few steps into an ancient dwarven ruin, and already they've opened a sealed vault and awoken a deadly foe. ——— WHERE TO START The best place for new listeners to jump aboard is at the …
The party has made it back to their island sanctuary off the coast of the Dagorloch. They have a moment to patch their wounds and discuss what they have discovered so far. ——— WHERE TO START The best place for …
The party wades once more into the dangers of the Sekhmet delta, this time at level 9! They climb the stairs of the great ziggurat, facing dangers unknown. ——— WHERE TO START The best place for new listeners to jump …
The party has cleared the one obstacle between them and the imposing entrance of the vast, ancient ziggurat of Nek-tar-hebi. It is time to poke their heads inside. What dangers lurk within? ——— WHERE TO START The best place f...
Exploring the Ziggurat the party enters a room full of dead bodies. When the Babysitters Club goes a-knocking, dead bodies never stay dead for long, do they? ——— WHERE TO START The best place for new listeners to jump aboard …
The party binds their wounds, deals with a rapidly accelerating Hank, and uncovers more mysteries of the fallen dwarven kingdom around them. ——— WHERE TO START The best place for new listeners to jump aboard is at the beginni...
The party has shed their magical gear and ascended to the next area of the ziggurat of Nek-tar-hebi. The so-called Royal Palace. Should be easy. ——— WHERE TO START The best place for new listeners to jump aboard is at …
The party pushes deeper into the ancient royal dwarven palace, triggering automated defenses. How can the party prevail without all their magical gear? ——— WHERE TO START The best place for new listeners to jump aboard is at ...
The party has passed through the defenses of the royal palace. Others have been here before, and some defenses still lurk in the dark tunnels of Nek Tar Hebi ——— WHERE TO START The best place for new listeners to …