Last episode the party learned the true value of the dwarven coin hoard they found. (though they've convinced Alton they are worth about a buck two eighty). This week the party has the city of Talabriga to explore. Will they …
Ambushed by bounty hunters, watched by the Imperial Secret Police, and sitting on a pile of valuable contraband dwarven treasure, the party makes a risky plan to sell the goods to a pair of foreign merchants. The plan is set,...
The DM wasn't sure the players would be back for more - but they showed up! Revenge on their minds, the players seek for clues in Talabriga while - somewhere - Handsome Jack and Honey are partying like it's the …
In this episode, the DM is an unrepentant bully, monsters attack Alton's Achilles heel, Plank gnaws distractedly on bad guys, Farfar takes a nap while his party is in danger, and Veil contemplates leaving these losers and hit...
After the deadly combat in the necromancer's lair comes to it's dreadful conclusion, the party catches a lead on an old enemy. Plots and plans abound in this week's Kindagood RPG Podcast! This is the sixth part of Chapter IV:...
It’s time for another expensive exchange of goods, but this time the party (and the players) have made secret plans. Are they anticipating the right kind of treachery? Can the DM be foiled? Find out on this week’s Kindagood R...
Farfar holds his breath. Roseen does not approve of Finola’s new friends. And the party finds that Handsome Jack’s lair has more than one surprise.
Plank visits an old friend. Otho has another dangerous mission. And the party learns that money can’t buy happiness, but it can buy healing potions.
Caer Cadarn burns on the horizon. Veil sticks the landing. And the party makes new friends—and new enemies.
The castle is besieged by Sahuagin forces. Marellius Tull has no love for the Empire. And the party answers an urgent summons.
Brother Orphic is missing, along with many citizens of Caer Cadarn. Farfar is shy. And the party plans an early morning outing.
Desperate survivors are found while scouting the town. Alton isn’t as sneaky as he’d like to be. Get some allergy meds dude! Oh and the party knocks on a big door.
Terrified townsfolk flee from the cathedral of Rhadros. Veil meets a foot soldier. And the party runs toward danger.
Sahuagin scramble to protect their siege weapon. An ally falls. And the party plays with fire. Again.
Alton is alone and pursued by many enemies. Memory becomes muddled with the present. And the party—where IS the rest of the party??
Blood leaves a trail. Farfar fights through the flames. And the party wrestles with guilt.
Brother Orphic tells the truth. Alton rides a pony. And the party finally gets to rest—sort of.
A powerful ritual attracts the wrong kind of attention. Plank solves a riddle. And the party meets its match.
Plank remembers another life. Veil takes flight. And the party picks up the pieces.
Caer Cadarn is overrun. Farfar pays all debts. And the party conducts an interview.
A cleric walks into a bar. An innkeeper goes missing. And the party is recruited for a diplomatic mission.
Tommy Smiles sends his regards. The kitchen overheats. And the party has a word with the chef.
Milya’s long journey begins. Locals from the Wolf Coast offer their services. And the party crosses a river at dusk.
Plank gets an invitation to breakfast. Local politicians press the flesh. And the party peers into the future.