Four strangers are hired to protect a group of refugees fleeing from a brewing civil war. At the stroke of midnight, the stalwart band leads their charges up into the rugged mountains. Welcome new listeners! Start with this p...
A simple job escorting fugitives gets complicated when the party finds a hostile warship of the Church of Rhadros blocking their escape. The party infiltrates the town of Freeport, looking for a way to get out to sea without ...
The party navigates the treacherous streets of Freeport. Working with and against dangerous foes to chart a course back out of town and to the sea. This is the second part of the now-finished Chapter I: Free Port .
After meeting with the smuggler Tommy Smiles, the party now has a plan to get out of town. But the church of Rhadros has a few tricks up their sleeve as well! Listen along as Farfar the goliath barbarian, Alton …
A hot time in the old town of Freeport tonight! Plank and Veil have snuck into a church safehouse holding incriminating papers they don't want the church to have. They found the papers, can they find a way back out? …
We can't always get what we want. Try as he might, the DM failed to kill the party last week. That said, the party is pretty banged up and still have a group of fugitives to get to safety. Can …
Captain Bardas's ship the Laughing Raven is just a few hundred feet away! The party's goal - to sneak past the town's guards and get to that ship. The despicable Tommy Smiles has provided a path to get close to …
Our party has made it to the sea, safe and sound at last. But Farfar's captain is still in danger. Can they save Grakkon? Can they save themselves? Find out in this weeks Kindagood RPG Podcast! This is the first …
Farfar's chief is in mortal danger, the party is split in half - one half facing a monstrous merrow, the other half clinging desperately to a sheer cliff. Will the party be fish food!? Find out on this week's Kindagood …
At last the party gets a moment to rest. The party is safe, Grakkon is rescued, and the church is nowhere to be seen. The party's ship is badly damaged and limps to a nearby port on the island known …
The Babysitter's Club is on the trail of the missing boys. They've followed some tracks to a creepy old house deep in the forest. Hiding behind one of the ruined walls, Farfar hears someone or something crunching on bones. Sh...
The party has returned to the relative safety of the Keelson Farmstead with a few more clues about the disappearance of the three boys and the cause of the raging fey in the woods about them. But as night falls …
Our heroes find themselves separated, stuck in a fey maze with deadly foes all around and a boy's life on the line. Will they find their way to the boy in time? Unable to stand side by side with their …
The party has struggled their way through the fey maze to reach the boy Khoma. But the fey spirits of the land are still enraged. Will the party bring peace to the land of Maegor's One Regret? Will Veil add …
Our brave adventurers bid farewell to the land of Maegor's Last Regret having scored a 66% on their quest. Not bad. This week the party sets sail for new horizons and discovers a new joke that they can't seem to …
The party is taking a little shore excursion hoping to capture a ship of their very own. Their plan to stealthily sneak aboard has gone Farfar style - but hey, that's more fun anyway right? Find out if they get …
The party has at long last made it to the fortress city of Talabriga. Time to get paid! And time to explore their new surroundings and seek out their next adventure. Find out what shiny bling the party earns and …
The gang sets sail to explore the ruined wreck ship which has drifted back across the sea from the Cursed Lands. Their mission: To scout the ship for news of the Emperor, to loot whatever they can carry off, and …
The party is investigating reports that a ruin of a ship has drifted back across the wide sea from the ancient cursed land known as the Dagorloch. Whatever evils lurk within must never make landfall. Whatever riches lie withi...
Hey, the party made a new friend! Now deep in the rotting hulk of the Joie de Vivre, the party has met a soldier of Rhadros who arrived first to explore this ship. Will this new friend turn out to …
This haunted ship doesn't seem so bad after all! The party is learning how to tackle the horrors of the ship, but Veil has scouted the lowest level - room 13. The beating heart at the evils that bedevil this …
Welp. Let's just say that the DM spent the week before this episode reading up on TPKs - that is "total party kills" - and how to move on afterwards. Find out what happens on this week's Kindagood RPG Podcast. …
Whew! They made it! The crew limps back to Talabriga to take stock of what they've been through and where to go next. But a surprise or two awaits them on the way. See what rude jokes Farfar suffers in …
Finally back to the bustling island of Talabriga, our party is all shiny and leveled up. They have bags of loot and a city full of adventure. Find out what awaits them in this VERY SPECIAL double episode. This is …