Four strangers are hired to protect a group of refugees fleeing from a brewing civil war. At the stroke of midnight, the stalwart band leads their charges up into the rugged mountains. Welcome new listeners! Start with this p...
A simple job escorting fugitives gets complicated when the party finds a hostile warship of the Church of Rhadros blocking their escape. The party infiltrates the town of Freeport, looking for a way to get out to sea without ...
The party navigates the treacherous streets of Freeport. Working with and against dangerous foes to chart a course back out of town and to the sea. This is the second part of the now-finished Chapter I: Free Port .
After meeting with the smuggler Tommy Smiles, the party now has a plan to get out of town. But the church of Rhadros has a few tricks up their sleeve as well! Listen along as Farfar the goliath barbarian, Alton …
A hot time in the old town of Freeport tonight! Plank and Veil have snuck into a church safehouse holding incriminating papers they don't want the church to have. They found the papers, can they find a way back out? …
We can't always get what we want. Try as he might, the DM failed to kill the party last week. That said, the party is pretty banged up and still have a group of fugitives to get to safety. Can …
Captain Bardas's ship the Laughing Raven is just a few hundred feet away! The party's goal - to sneak past the town's guards and get to that ship. The despicable Tommy Smiles has provided a path to get close to …