Milya secures lodging in Answald. Farfar learns of a sacred artifact while armwrestling. And the party fails to recognize a familiar cleric.
Virgil has some ‘splainin to do. Milya has good news. And the party takes a job to earn the aid of the powerful and wealthy Yrsa Knutsdottir.
While sneaking through a stronghold of powerful assassins, Plank rearranges statues, Virgil explores his artistic side, and the party learns the value of (magical) silence.
Plank unleashes an inferno. Alton makes a startling discovery. And the party considers their exit strategy.
Farfar and Plank sow discontent. Alton and Virgil deceive church officials. And the party lays eyes on the city of Penryth.
Rival factions converge on the crime lord’s mansion. Farfar falls while Virgil falls behind. And the party reclaims what was lost.
As the mansion of Tommy Smiles burns to the ground, the party finds themselves betrayed and abandoned in a dangerous neighborhood. Trapped between vicious treasure hunters and agents of the church, the party is left with few options.
The party—trapped in a burning city and weighed down with loot from Tommy Smiles’ mansion—must make a quick decision whether to put themselves into the power of Quaestor Stein to escape the vicious Warbeard and his gang.
The party finds themselves prisoners in all but name, deep within the mighty fortress Citadel of Penryth. Quaestor Stein probes at the party’s defenses. The heroes discover that Stein is not at all who they thought he was.
Released from the Penryth citadel, and with Milya now far out of sight, the party grapples with their next steps. A visit to a loved one brings comfort, and the horizons begin to open on the party’s next chapter.
The party teams up with Stein and the paladins of Penryth to take on the underworld. They learn of a secret meeting at the Hotel d’Luxe and go undercover to cause mayhem.
The game is afoot! Bad Bethel and her gang are trying to escape the Hotel d'Luxe, slipping back to their crime lair. The party is close behind, trying to catch the elusive Bad Bethel, the new crime queen of Penryth. …
The party's quest to bring Bad Bethel to justice has taken a turn for the wurst. Our heroes are surrounded by hostile henchmen. The air rings with a call summoning more of Bethel's followers to rescue her. And she has …